Stickman Warrior Way

Stickman Warrior Way

Epic battles, complex labyrinths with multiple paths and treacherous enemies await you in the game!

You will have to pass difficult tests in the fight against an ancient evil that wants to destroy all existing worlds.
Only you can prevent the destruction of the universe and save other worlds from destruction.

18 challenging levels and mazes are waiting for you.
2 or more ways to pass the level
Save this world to give the rest of the universe a chance!

Your Guide to Mastering Stickman Warrior Way

Your goal is to collect the right amount of energy to open the portal and move to the next level.

Controls for PC:
A - move left
D - move right
W – jump
W+W - double jump
Spacebar - punch

Controls for mobile/tablet:
Virtual left arrow - move left
Virtual right arrow - move right
Virtual jump button – jump
Virtual attack button – punch

How would this game be categorized in terms of genre?

This game is classified based on its gameplay as Adventure.

What development framework does the game rely on for its design and functionality?

The Construct 3 engine/framework was used to build this game.

Is this game available on mobile devices?

Stickman Warrior Way is available for play on mobile phones.

Is this game designed with kids in mind?

No, Stickman Warrior Way is not intended for kids to enjoy.

Is cruelty a part of the game’s content?

Yes, cruelty is displayed in the gameplay of Stickman Warrior Way.

Which division or team of the developer worked on this game?

The development studio credited with creating this game is DiCooperGames.

What is the ideal age group to play this game?

The age categories this game is designed for are Kids, Teens.

What descriptive labels are assigned to the game?

The tags that best represent the gameplay experience are 1player, platformer.

Is the game made for a specific gender audience?

The primary gender audience of this game is Male.

Is blood present in the game’s scenes or gameplay?

Yes, Stickman Warrior Way involves blood scenes.
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